Uh oh!
"From the day we began work on DAoC we have had a few rock solid principles. First among those was that our game's capacity was geared to handle 100K subscribers during its launch phase. We have been very clear about this from day one both with the community and with our distribution partner Vivendi Universal. Based on both of our estimates, the decision was made to have an initial run to match that number. This would allow us to have the correct amount of bandwidth, servers and CS people to have a great launch. Even up to last week nobody at VU (who of course relies on the numbers coming from the retailers) had any reason to think that we would exceed that expectation. I asked them on almost a daily basis how the pre-orders were going and it was always the same. However, then something changed..."
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