Thanks RaINE for posting this on our BPN forum
It seems that we can now (almost) play our favorite vintage games on the XBox :)
Daedalus, a Nintendo 64 emulator for the pc, has been successfully ported to the XBox.
"A few months ago I was a bit bored after work and I thought I'd have a go porting Daedalus to run on the Xbox. Initially I was expecting it to take a couple of weeks, but I managed to get it up and running within a couple of hours (most of the time was just spent stripping out Windows specific code). Since then I've added a couple of cool features to take advantage of the Xbox's hardware: namely a couple of directly defined pixel shaders that precisely simulate the N64's combiner and blender. I've also managed to get fogging to work correctly for the first time, as well as the second detail texture that's used for certain special effects. I'm now looking at adding these features to the PC version of Daedalus too. You can see some of the first screenshots here"
Also MAME-X has reached its beta 4 stage today:
- Fixed scratchy sound in that occurred some games sound should be 100% correct now (well on par w/ MAME anyway).
- Mapped all speakers in a 5.1 stereo system (i.e. all left channel goes to left channel speakers (Front and Back) and likewise w/ right channel, mono I think plays in all channels), this sounds a LOT better IMHO on nice stereo systems.
- Mapped MAME's Config Menu to the XBox White button. With this you should be able to configure button mappings and anything else you can configure through this menu. NOTE: as of this release nothing is saved so you will have to reconfigure games every time you start them.
- Mapped MAME's pause key to the XBox Black button.
- Fixed the game list to read available games from the roms directory no matter what case they are in they will show up as available as long as the rom is named correctly.
News source: Daedalus homepage
News source: MAME-X homepage
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