A new update has been released for the game "Enemy Territory: Quake Wars", this update fixes a lot of bugs in both single and multi player modes, as well it has lots of game play tweaks.
"The wait is over! The Enemy Territory: QUAKE Wars 1.4 update is now available via the in-game updater and the download sites below. You can read the full changelog by clicking the "read more" link."
Change log:
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Front End
- Hot Servers listing added to the server browser (includes listing of number of players considering joining the server)
- Server browser now updates player count the instant somebody chooses to connect to it
- Added panel to the server browser screen that displays the users stats and awards progress
- Ticker on server browser screen now links to external web sites
- New options available on Play Computer screen
- Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc)
Play Computer
- New Tutorial mode with pre-set bot skill levels
- Key tooltips now briefly pause the game in tutorial mode to help lead the player
- Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate
- Additional new tooltips
- Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives
General
- Head hitbox for player models adjusted, damage now scales better based on accuracy
- New VO added for tooltips
- Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message
- Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player
- Spawning vehicles are now static until used by a player to avoid exploiting
- Mines are now highlighted by green or red dots on the HUD
- Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows
- Vampire Strike beacon smoke effect has been updated
- Revive missions for Medics/Technicians are now Tasks
- Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause'
- Player models on the limbo menu now rotate 360 degrees when a class is first selected
- Buttons added to mute limbo menu voice tutorial
- End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer)
- Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups)
- Deployables now display the owner's name on Crosshair info
- New HUD icons for parachuting/air-shield and Third Eye Camera
- Reduced decoy fire rate on Tormentor and Anansi
- Reload time increased on Anansi Rockets and Tormentor Plasma Cannon
- Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon
- Re-balanced Anansi and Tormentor XP
- Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable
- Slightly updated effects on Violator
- Sniper Rifle and Railgun trails are now more obvious/longer duration
- Stroybomb reload time increased slightly
- Adjusted the point at which the attacking team gets a reduced spawn time
- Progress decay on some objectives has been adjusted
- Player's now receive a warning when a turret is targeting them or when they have triggered a mine
- Added more support for loading mods
- A message is printed on the HUD when someone finishes hacking a shield generator
- The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour
- 'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer
- Workaround for certain ISPs filtering out legitimate authentication and match making packets
- Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range)
- Text declarations now take priority over binary ones to make mod development easier
- WriteJumpStartDemo now overwrites existing files
- Added local stats tracking for offline play
- Increased XP reward for players picking up your Health Packs, Ammo Packs and Stroyent Cells
- Added green repair indicators if someone repairs your vehicle.
- The icarus is now more forgiving to lock on to
- The MCP auto-deploys when it has been in the deploy zone for half a second, deploy text on HUD removed.
- MCP does not take damage unless it can move
- MCP driver can now remain inside the MCP when it is disabled
- MCP driver MG cannot be used when the MCP is disabled
- Shotgun pellet count reduced and fire rate increased
- Assault Rifle and Lacerator base weapon accuracy increased
- Sprinting will now pull you out of sighted/scoped mode
- APT turrets now have a 1.5 second delay before it starts turning towards the player.
ETQW:TV
- Added support for spawning repeater server on dedicated server, net_spawnRepeater 1 to enable
- Added support for connecting repeater relay servers to other repeater servers, net_spawnRepeater 1 to enable
- The port the repeater will use can be controlled by net_repeaterPort, the default is 27833 is no port is specified
- Use ri_maxViewers to control viewer slot limit for repeater servers
- Access to the repeater can be limited by the use of ri_useViewerPass, g_viewerPassword, g_repeaterPassword, ri_privateViewers and g_privateViewerPassword
- Repeater server name can be controlled by ri_name
- Viewers may chat to other viewers on the same repeater server, this can be disabled with g_noTVChat
- Viewers may cycle through player views by pressing the attack key, and free fly using the alt attack key
- Broadcasting can be delayed by changing net_clientRepeaterDelay, this is only supported on repeater relays
- Repeaters can be set up to auto-download required content by setting net_clientRepeaterAutoDownload to 1
- For additional information on the ETQW TV feature, please see the ETQW TV Readme file.
Bug Fixes
- Fixed saving some passwords causing the local account to be corrupted
- Fixed typing quickly scrambling user input
- Fixed typing while holding down Shift sometimes causing text overwrites
- Fixed low apparent texture quality if texture quality settings were below the baseline
- Fixed an intermittent crash on startup during the "Loading UI..." stage
- Fixed crash when loading a map on ATI brand cards
- Fixed serverInfo command incorrectly reporting server status
- Fixed filters being applied to History and Favorites list
- Fixed auto-updater being used when running from the Steam version of the game
- Fixed ServerLauncher not reloading the last opened profile
- Fixed ServerLauncher not properly setting the mod
- Fixed being able to corrupt user chat history
- Fixed a crash when deleting the last item in the replay list
- Fixed sometimes being able to send empty messages when chatting
- Fixed jittery bots & vehicles when playing against the computer with unlockFPS on
- Fixed clipping through ceiling when getting out of the Husky in specific locations
- Fixed Player.cpp bad floating point dump-to-console error
- Fixed GDF deployable "jerk" on landing
- Fixed servers having incorrect antilag tuning - antilag tuning CVars are now read-only
- Fixed infiltrator being able to teleport without having full charge
- Fixed bugs with accurized lacerator/scoped assault rifle scoping & unscoping
- Prevented vehicle view FOV issues - FOV limited to 90 when in vehicles
- Fixed loading screen sometimes showing previous server's information
- Fixed relative directory name detection incorrectly marking certain paths as relative, resulting in problems when attempting to create directories or files
- Fixed offline friends in the friends list incorrectly appearing as if they were on a server
- Fixed 5.1 and 7.1 audio not working in certain surround configurations
- Fixed mouse buttons not being swapped correctly when the raw input api was used
- Fixed autocompletion not working in certain situations for files that exist in PK4s
- Fixed bindings.cfg able to be being executed multiple times in a frame due to input language switches, potentially resulting in keys not being bound
- Fixed projection matrix jittering being applied in cases where it shouldn't (for example, waypoint icon coordinate calculation)
- Fixed not always clearing the fireteam name edit box before opening it.
- Fixed 'create' on fireteam menu when trying to create more than 8 fireteams.
- Fixed playing OOB tooltip even though player was dead.
- Fixed inverted "blocked you"/"unlbocked you" tooltips in the friends list.
- Fixed campaign tab being fullscreen when restarting map and going straight to the vote tab.
- Fixed seeing the action icon on enemy mines even though disarming was impossible from that distance.
View: Announcement
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