If you picked up the latest issue of PC Gamer then you already knew this, but Sony Online Entertainment has made it official today: EverQuest II is in the works. Scheduled for release in Winter 2003, EverQuest II will offer significant changes to the online MMORPG that is so addictive that its users have sometimes referred to it as crack (see this press release for more details). Among them are the following major changes:
- A brand new 3D engine which takes full advantage of a wide variety of recent technological advances in 3D hardware/software such as per pixel lighting, dynamic environment mapping, and a fully programmable surface shader system.
- More intuitive gameplay features appeal to both new and seasoned players.
- New branching class structure that players define as they advance through the game·
- Vast world of Norrath revisits familiar locations and introduces a variety of newly discovered areas in the Age of Destiny, a time period in the future of the original EverQuest.
- Increased character customization capabilities allow players to customize characters' faces, hair, and body types to create truly unique avatars.
- Deeper character development offering pacing options that cater to game players new to the role-playing genre as well as experienced role-players.
- Non-confrontational means of character advancement that including a completely new tradesman character class.
- Rideable mounts and vehicles to own and control, including horses and boats, make traversing the massive world of Norrath faster than before.
- Norrathian real estate for players to call their own.
- All-new tradeskill/crafting system.
- Completely new and tactically rich combat, spell and skill systems
- A completely revised and enhanced quest system
- Dynamic world environment shaped by player events.
News source: GameSpyDaily
View: Press Release
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