There used to be room for a wide variety of different fighting games but, as the development costs grew, it became harder for developers and publishers to gamble on untested and unknown titles. Over the last few years, there have only been a few new beat 'em ups that have actually managed to gain a mass following, with many of those being sequels of time-tested franchises like Mortal Kombat, Killer Instinct, and Street Fighter.
David Sirlin of Sirlin Games was the lead developer on Capcom's Street Fighter HD Remix and has a goal to make fighting games more accessible. While it is certainly tough to maintain a great balance between accessibility and having something that still challenges hardcore players, his latest title, Fantasy Strike, attempts to do just that by focusing on: distancing, timing, zoning, setups, reads, and strategy.
According to Sirlin, the game does not have a traditional control method and states:
"We don't have joystick motions-we don't even have CROUCH. The difficulty all comes from deciding what to do and when to do it. We're very interested in gameplay depth, we just want it to come from your decisions. That approach has allowed us to draw in a much wider audience at trade shows than would usually be interested in a fighting game."
This is certainly a different approach to a fighting game but one that could prove fairly interesting. Like many games of this size, it does require funding and that's why the team is turning to Fig for support. The title is currently being developed for Steam and the PlayStation 4 with an expected launch date sometime in 2018. If you'd like to learn more, be sure to head to the source link below.
Source: Fantasy Strike
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