Sony and Santa Monica Studio surprised many fans a few months ago when they announced the hugely well-received God of War from 2018 was shedding its PlayStation exclusivity and coming to PC soon. With its January launch approaching fast, the developer today detailed the horsepower required to run the game on PC as well as the brand-new features it is implementing into the port.
Starting with the system requirements, Santa Monica Studio has put together five separate configurations for players to judge their system's performance with the game more easily. Find the full set in the image below, which paints a pretty optimized picture considering even the High spec asks for relatively modest PC parts from past generations. An SSD with at least 70GB free is a requirement across the board, hinting at the game's launch size.
In the graphics front, PC players will find "higher-resolution shadows, improved screen space reflections, enhanced Ground Truth Ambient Occlusion (GTAO) and Screen Space Directional Occlusion (SSDO), alongside highly detailed assets and rendering solutions" over the original release, per the studio.
Meanwhile, the studio has collaborated with both AMD and Nvidia to add FidelityFX Super Resolution and DLSS image upscaling technologies for more performance as well as the latency reducing feature Nvidia Reflex to the title.
God of War for PC is releasing on January 14, 2022 across Steam and the Epic Games Store, with pre-orders available with a $49.99 price tag. Jetpack Interactive is responsible for the port as Santa Monica oversees the development.
This is not the only PC news from a Sony studio to drop today, as Guerilla games also released a brand-new patch for the PC version of Horizon Zero Dawn bringing DLSS, FSR, and other improvements.
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