Ripped from Warp2Search
Hey, guys, there's a cool new GeForce3 demo written by Simon Green at NVIDIA. It's based on Jos Stam's stable fluid solver.
One of the really cool features of the demo is that it uses GeForce3-enabled recursive dependent texturing to smear an underlying texture image based on the vector field. It's totally interactive, and has lots of cool bells and whistles.
News source: Warp2Search