The unexpected success of developer PocketPair's hit open-world survival game Palworld has continued unabated since it launched on January 19. It remains the most popular game on Steam, and earlier this morning, the developer revealed on its X (formerly Twitter) account that it has now sold over 7 million copies in its first 5 days on PC and Xbox platforms.
#Palworld has sold over 7 million copies in only 5 days!
— Palworld (@Palworld_EN) January 24, 2024
Thank you very much!!
We continue to be hard at work addressing the issues and bugs some users are experiencing.
Thanks for your support! pic.twitter.com/8S9xKJEMjR
The surprise success of Palworld has also been followed by server issues and the discovery of some bugs that need to be addressed. PocketPair has stated a number of times it is working to solve these issues, and in a new post on the game's X account, the developer says fixing those bugs will continue to be its major priority at the moment.
Some of the critical issues that PocketPair is dealing with include the following:
- Sometimes, the world date may experience rollbacks.
- The loading screen may persist when trying to load into worlds.
The developer is also working on a couple of improvements to Palworld, including
- Key configuration improvements
- Improvements to base Pal AI and pathing.
PocketPair has revealed a roadmap of new content and features it plans to put into Palworld after addressing the most important issues and adding key improvements. The roadmap includes:
- PvP
- Raid Bosses (End-Game Content)
- Pal Arena (PvP for Pals)
- Steam-Xbox Crossplay
- Various Xbox Feature Improvements
- Server Transfers and Migrations
- Improvements to the Building System
- New islands, Pals, Bosses, and Technologies
Obviously, there's no specific timeframe for when any of these new features and improvements will be put into the game. However, with the scale of Palworld's early success, we suspect PocketPair will be hiring more team members to put these content updates into place sooner rather than later.
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