Scalebound has to be one of the most infamous development sagas in gaming history. The title was announced toward the beginning of the Xbox One generation and a few years later was canceled. A number of strange reports emerged during that time, including one where alleged insiders said that PlatinumGames was using funds for Scalebound to work on other games.
However, it's been years since the cancelation and it seems like PlatinumGames still wants to make the game. In a new interview with IGN, the studio's president Atsushi Inaba and game director Hideki Kamiya went as far as to appeal to the head of Microsoft Gaming, Phil Spencer, to revive the project. You can read an excerpt from the IGN article below.
Speaking to IGN Japan, [PlatinumGames] President Atsushi Inaba explained that Scalebound creator Hideki Kamiya, 'has been talking about wanting to work on Scalebound again for a while.' Kamiya himself added ... 'I'd like to appeal to Phil Spencer directly! Let's do it, Phil!' ... Often in an interview you might hear a developer politely saying, ‘Yes, if we had the opportunity we'd love to work on that again', but we don't mean it that way. Both Kamiya and I are serious ... we really would love to work on Scalebound again. I'd like to discuss it with Microsoft properly.
Scalebound was a third-person action game where you took control of a teenager who was really into music. You teamed up with a dragon to save a fantastical realm from destruction using magic, bows, and swords.
I had the chance to play it at E3 many years ago, and was impressed with the visuals on Xbox One, but was disappointed by the choppy action and performance issues. Hopefully, if the game is revived, PlatinumGames will work on the smoothness of the combat above all else.
Do you want to see Scalebound come back? What did you think of the gameplay that was shown years ago? Let us know in the comments below.
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