The Prince is dead, long live the Prince. That's right, you heard us because the Prince, star of the original Sands of Time, begins Prince of Persia 2 under the heaviest of judgements, the sentence of death.
Hunted by the Dahaka, an immortal incarnation of fate which seeks divine retribution for his interference with the Sands of Time, Prince of Persia 2 marks a new, more mature and indeed much darker incarnation for our Arabian Nights hero and we recently journeyed to exotic west London locale to make our own date with fate.
You'll have probably read our recent interview with PoP 2 producer Yannis Mallet, but now it's time to get down and dirty with some of the actual code itself. Ubisoft, which is producing PoP2 in-house, has certainly listened to fans' criticisms of the original game and appears to have made every effort to address them. The three key areas it identified are the combat system, which it cited as "redundant, repetitive and superficial in depth", the lack of major boss battles and finally, improving the game's replay value. How has the company got on? Well a quick shufty at the game in action reveals... Well you'll just have to read on to find out more.
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News source: Computer and Videogames