Since I don't have an Xbox 360 (I've been saying that alot lately haven't I?) and obviously don't have Saint's Row - excuse me for not listing every important fix/addition this patch offers. From what I've read on the forums, alot of Saint's Row players have been begging for this patch for over 2 months now since the game was released. Well now you get it, just in time for the game to compete (hopefully) with some of the big boys this holiday season. Now here are some of the fixes for the game:
Multiplayer Fixes:
Improvements to the way the game handles packet loss and bandwidth management between players. This addresses issues commonly cited as "lag", and general synchronization problems between the players' clients (vehicles/players warping around, etc).
Various bandwidth optimizations.
Fixed connection issues with gang servers (done server-side, update not required).
The system for rating a player's quality-of-service has been improved, and made less conservative. This means you'll see many more matches with 10-12 player limits.
Fixed "clothes stealing" exploit. Stolen clothes will be deleted, legit clothes will be unharmed.
Various changes to Matchmaking phase, to get players in the game faster.
Team-based, non-Gang games are now required to have even teams. Gang matches still allowed to be off-by-one to allow easier matchmaking, since single people cannot be matched-in.
General Fixes:
Enabled 4xAA (anti-aliasing) for 480i standard-def and 480p resolutions (was 2xAA).
Enabled 4x anti-aliasing during initial player creation screen.
Fixed widescreen formatting issues in certain resolutions.
Fixed issue where button icons would sometimes not appear during tagging activity.
Fixed problem where camera could rapidly rotate around player when exiting vehicle.
Added dialog reminding player to save before final mission in the game. There you have it, check out the full story for all the fixes and changes.
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