Rare has pushed out a major update carrying backend changes to Sea of Thieves, upgrading the Xbox GDK and enabling DirectX 12. Performance improvements are expected across PC and consoles.
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Intel has shared more gaming benchmarks for its Arc A750 graphics card. Unlike the measly five-game benchmark data it gave away last time, the company has now included 10 times more benchmarks.
Microsoft has detailed a new feature it has added in recent Windows 11 Dev Channel builds that offers reduced latency, Variable Refresh Rate, and Auto HDR for legacy games running on DX10 and DX11.
A new ReShade update, namely version 4.5.0 is out, with a heap of changes. Most notably, it brings improvements to DirectX 12 and Vulkan performance, as well as GUI upgrades, and so much more.
Blizzard's new World of Warcraft expansion, Shadowlands, could feature several new engine-level features like Nvidia's RTX and Microsoft's DirectX 12, to make for a next-gen experience.
The DirectX 12 API has made some significant advances since it launched with Windows 10 in 2015. The Fall Creators Update added new features, including ways to make code debugging easier for devs.
The studio behind Star Citizen has revealed that they plan on using the Vulkan API going forward, effectively dropping support for DirectX 11, as well as previous intentions of using DirectX 12.
Despite DirectX 12 supporting it, multi-GPU support has been tricky to implement. But Microsoft is making this a lot easier with an upcoming update, giving users and developers a lot to hope for.
According a series of benchmarks comparing the performance of numerous multi-platform games on Valve's new SteamOS and Windows 10, Valve's new product might have its work cut out.