Unity has revealed that it will release Unity 6, the latest version of its game engine and development tools, on October 17.
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Unity has revealed that it has immediately removed the Runtime Fee for using its graphics engine for game developers. However, it is increasing overall fees for some customers.
Larry Hryb, who left Microsoft after being its Xbox communications head for over a decade, has revealed he has a new job as part of the Community team at the Unity game developer tool company.
Microsoft has released a Unity extension for Visual Studio Code. It gives you advanced editing features when working on Unity projects and it allows you to debug your projects more easily.
The game engine company Unity will lay off 1,800 of its employees, or about 25 percent of its workforce, from now until the end of March, in yet another negative event for the business.
Unity announced the layoff of 265 employees from its partnership with Weta Digital as the services agreement comes to an end. The layoffs will affect roles that support Weta FX's use of Unity tools.
Unity CEO and President John Riccitiello, who joined the game engine and development tool company in 2014, will depart the company effective immediately. James M. Whitehurst will serve as interim CEO
Unity now says its per-install runtime fee will only apply to its Unity Pro and Unity Enterprise customers "beginning with the next LTS version of Unity shipping in 2024 and beyond."
A new report claims Unity may now try to limit its game engine and runtime fees to 4 percent of a game's revenue for developers who make over $1 million, but that plan has not been finalized yet.
In an unusual late Sunday announcement, Unity says it will be "making changes" to its plans to put in a per-install fee for its runtime software, but it has provided no other details.
The offices for the Unity game engine and development tools in Austin, Texas, and San Francisco closed down today due to reports of a credible death threat that was directed toward the company
The company behind the Unity game engine has revealed a new pricing plan that will charge developers every time a game is installed. That could affect games released via Microsoft's Xbox Game Pass.
Unity has released the beta version of PolySpatial. This platform for the Apple Vision Pro allows developers to create 3D experiences for VisionOS using face tracking, object detection, and more.
At its Build 2023 event today, Microsoft is sharing details on the progress and headway it has made in terms of Arm64 support on Windows. A bunch of applications are getting native Arm support.
Microsoft's Xbox Research is using Unity's Parsec cloud-based remote desktop platform, combined with Azure, to help it with virtual playtesting on its games like Halo Infinite and more.
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Unity's board has rejected mobile app monetization company AppLovin's surprising offer to purchase Unity for $17.5 billion. Instead, the firm will purchase AppLovin's competitor ironSource.
Unity has selected Microsoft Azure as its cloud partner. The alliance will see developers leveraging Azure-powered technologies in the Unity engine to reach wider audiences on Xbox and PC.
Multiple big firms including Meta, Microsoft, Epic Games, and Sony have joined hands to form the Metaverse Standards Forum to build upon spatial technology standards. Apple is suspiciously absent.
Rovio has returned the classic Angry Birds game to mobile storefronts. It costs $0.99 and should be identical to the original release (with all the extra levels) but has been rebuilt in Unity.
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Microsoft has announced Project Acoustics 2.0, its wave-based simulation engine to introduce immersive acoustics in 3D environments such as those offered by a game or a mixed reality experience.
Nvidia and Unity have announced that supported for the former company's Deep Learning Super Sampling, allowing Unity game developers to improve performance and visuals in their titles.
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