Unity has revealed that it will release Unity 6, the latest version of its game engine and development tools, on October 17.
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Unity has revealed that it has immediately removed the Runtime Fee for using its graphics engine for game developers. However, it is increasing overall fees for some customers.
The game engine company Unity will lay off 1,800 of its employees, or about 25 percent of its workforce, from now until the end of March, in yet another negative event for the business.
Unity CEO and President John Riccitiello, who joined the game engine and development tool company in 2014, will depart the company effective immediately. James M. Whitehurst will serve as interim CEO
Unity now says its per-install runtime fee will only apply to its Unity Pro and Unity Enterprise customers "beginning with the next LTS version of Unity shipping in 2024 and beyond."
A new report claims Unity may now try to limit its game engine and runtime fees to 4 percent of a game's revenue for developers who make over $1 million, but that plan has not been finalized yet.
In an unusual late Sunday announcement, Unity says it will be "making changes" to its plans to put in a per-install fee for its runtime software, but it has provided no other details.
The offices for the Unity game engine and development tools in Austin, Texas, and San Francisco closed down today due to reports of a credible death threat that was directed toward the company
The company behind the Unity game engine has revealed a new pricing plan that will charge developers every time a game is installed. That could affect games released via Microsoft's Xbox Game Pass.
Unity has selected Microsoft Azure as its cloud partner. The alliance will see developers leveraging Azure-powered technologies in the Unity engine to reach wider audiences on Xbox and PC.
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A source familiar with the new Xbox Live Avatars has claimed that they'll be rolled out during April and that some Microsoft employees already have access to them. Alpha testers will get them soon.