A short first-person horror set on a North Sea oil rig during a storm. Something isn't right, something has come on-board, all whilst the music score by Jason Graves fills the air with high-tension.
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Massive and Ubisoft have pushed out an update for Avatar: Frontiers of Pandora, and it carries a new 40FPS targeting performance mode for consoles, Intel's XeSS upscaling tech for PC, and more.
Microsoft has officially announced DirectSR, a new API designed to help game developers implement Super Resolution (SR) support for all kinds of hardware from Nvidia, AMD, and Intel.
Bethesda has finished beta testing its latest update and has pushed out the FidelityFX Super Resolution 3 tech to all PC users. Intel's XeSS, an optimized save loading system, and more are here too.
With Avatar: Frontiers of Pandora only weeks away from launch, Ubisoft has shared the game's PC hardware requirements. FSR 3, DLSS, XeSS, will be supported at launch for this demanding title.
The PC system requirements for Assassin's Creed Mirage have been revealed. The game will exclusively support Intel's XeSS upscaling at launch over competitors such as NVIDIA DLSS and AMD FSR.
A datamine shows that Starfield will not support Nvidia's DLSS or Intel's XeSS upscaling technologies at launch. Due to the partnership with AMD, it appears that only FSR 2 will be supported.
According to a report, AMD is going to introduce the next revision of its FSR image upscaling tech soon. The leaked details say FSR 2.0 is going to bring image quality even better than the native.
AMD has reportedly developed a new image upscaling method called Radeon Super Resolution (RSR) and it won't require per-game developer implementation, unlike the company's previous FSR solution.
At its Architecture Day 2021 today, Intel has revealed more information on its upcoming discrete graphics cards. The company has detailed the architecture of first-gen Arc products called Alchemist.