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The Outer Worlds' first update delivers font resizing, various bug fixes

Obsidian Entertainment's The Outer Worlds had quite a smooth launch across all platforms last month, but there were some rough edges like not having a text resizing option for high-resolution display users and those playing far from their TVs. Today, Obsidian pushed out the game's first update that deals with that concern, and several bugs some users have been experiencing.

Patch 1.1.10 should now be rolling out to players on PC, Xbox One, and PlayStation 4, weighing in at around 2GB. See the full list of resolved issues below:

Top Community Requests:

  • The game crashing at a specific point when the player has reached Tartarus has been resolved
  • Toggle to increase the font size (found in the UI tab under Settings). Increases font for conversation text, cinematic subtitles, bark subtitles, and terminal text.

Audio

  • Players will no longer experience muffled sounds when playing on the PlayStation 4

Design:

  • The Prismatic Hammer has been rebalanced and no longer incorrectly uses the level multiplier as an exponent instead of a multiplier and will no longer do 10s of thousands of points of damage at a higher level. Now deals the damage it should have been dealing all along

Quests

  • Existing Botched companion quests will have their status reset to Active allowing the player to add them to a party when leaving the ship in order to un-botch the quests, unless the death occurred prior to unlocking the companion quest
  • Fix for "Radio Free Monarch" where issues would happen when talking to Nayoka while having SAM in your party

General:

  • Foliage on the Xbox One now has parity with the foliage on PlayStation 4
  • The achievement/trophy for "It's Not the Best Choice" will pop correctly

Users still having issues are urged to head on to The Outer Worlds official forums' Technical Support section and report them there, if a thread doesn't already exist regarding them.

There's still no word on if Obsidian is planning any expansions for The Outer Worlds following its massively successful launch. It is likely, however, as the studio has pushed out story expansions for many of its RPGs, including Fallout: New Vegas, the Pillars of Eternity series, and Tyranny.

Moreover, recently during X019, the Obsidian announced Grounded, a co-op survival game made by a smaller team inside the studio, in which players will be the size of ants.

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