In a move that blurs the very definition of what constitutes a sequel, Ghost Recon 2 will be released as two distinctly different games, with parallel development teams working on their own vision of the game. Apparently it's a move designed to make the most of each platform's strengths, which sees Shanghai Studio working on the PS2 and GameCube versions, while Red Storm's North Carolina studio is producing the Xbox and PC incarnations.
But what makes the project somewhat unique is that the visually more striking Xbox and PC versions will be set five years after the PS2/Cube versions, yet feature broadly the same mechanics and squad members.
News source: Eurogamer.net