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Unreal Tournament 2 Interview

The Unreal series is quickly establishing itself as the dominant brand among action games for any and all platforms, thanks in no small part to the efforts of developers Epic Games, Digital Extremes, and Legend Entertainment. The 1998 release of Unreal and the subsequent year's follow-up of Unreal Tournament successfully went up against Half-Life and Quake III: Arena, respectively, and the series' developers undoubtedly have their competition quivering with the upcoming releases of Unreal II for the PC and Unreal Championship for the Xbox. As if that weren't enough, Infogrames--the publisher of the series--recently announced the development of Unreal Tournament 2, the sequel to the recipient of our 1999 action game of the year award. Currently in development at Digital Extremes, Unreal Tournament 2 will be powered by the latest version of Epic's impressive 3D technology, and it will boast 30 different indoor and outdoor arenas, up to 50 customizable character models, a whole arsenal of new weapons, and five different multiplayer modes. Besides this information, little else has been revealed about this promising sequel to Unreal Tournament, so to find out more about it, read the gamespot interview with its lead designer, Digital Extreme's Pancho Eekels.

News source: Gamespot

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