In an interview with VG247, Eric Biessman, creative director of Wolfenstein has revealed that Wolfenstein is not a WWII game but rather an entirely different game altogether.
There's a lot to be excited about in Wolfenstein! The core gameplay of Wolfenstein is based on fast-action, visceral combat and heavy-duty firepower. Looking deeper at the game, you see that it's set in a very compelling universe. While the game is set in WWII, it's not a WWII game – that's like saying the Indiana Jones movies are WWII movies.
Dark science and strange occult mysteries combine to create larger than life characters, weaponry and enemies. This also lets us stray outside the realm of reality to create compelling game play – we don't have to have realistic enemies and weapons, we can do things just for the sake of being fun and exciting. It really opened a lot of creative doors for us.
When we started development of the game we asked ourselves, 'What if?' What if the Nazis had access to an unlimited power source? What if the Nazis could create beam weapons? What if the Nazis could create suits of powered armour? It was pretty cool to imagine the possibilities and see them come to life in Wolfenstein.
Wolfenstein is a science fiction first-person shooter currently being developed by Raven Software. The game is the sequel to id Software's Return to Castle Wolfenstein and will run on the id Tech 4 engine. The title will be released this summer on the PC, Xbox 360 and PlayStation 3.
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