For a while, it seemed that World of Warcraft had been stuck at around 11.5 million subscribers. Blizzard Entertainment announced today that World of Warcraft has finally reached more than 12 million subscribers around the world almost six years after the massively multiplayer online RPG's launch.
The popular online title reached this milestone shortly after the launch of its Wrath of the Lich King expansion in mainland, and two months before the European and North American release of its Cataclysm expansion.
"The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today," said Mike Morhaime, CEO of Blizzard Entertainment. "We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December."
Though World of Warcraft is the most popular subscription-based MMORPG, its audience's expansion has slowed in the past two years. Blizzard last reported reaching the 11.5 million subscribers mark in December 2008.
The publisher defines subscribers as individuals who have paid a subscription fee, have an active prepaid card to play World of Warcraft, have purchased the game and are within their free month of access, and have accessed the game in the last thirty days from an "internet game room".
The subscription-based title is currently available in eight different languages and is played in North America, Europe, mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Indonesia, the Philippines, Chile, Argentina, and the regions of Taiwan, Hong Kong, and Macau.
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